| WHAT
IS A ROLE-
PLAYING GAME?
A role-playing game (or RPG) is
a cooperative storytelling game where the players
take the role of “characters” that act
and interact within a fictional adventure, devised
and run by a game moderator (GM).
The GM is responsible for the
consistency of the story through which the players’
characters (PCs) navigate, and for the actions of
other characters that the PCs meet in the game.
Each player portrays his or her
one character and the GM portrays everyone else.
These other characters played by the GM are called
non-player characters (NPCs). Obviously, this places
a large amount of responsibility on the GM’s
shoulders.
A role-playing game by its nature
is rather fluid. Unlike other games, it doesn’t
involve action on a computer or TV screen, or markings
and movements of pieces on a board. It’s much
more abstract.
Usually, the GM describes the
situation in the adventure to the players, explaining
what the PCs see and hear. The players tell the
GM what their characters wish to do.
Sometimes interaction between
the PCs and the GM is resolved simply by talking;
the GM decides something will happen, and it happens.
Often, such decisions are made when the outcome
of such an event is not in doubt (for example, a
character wants to open a door, so the GM decides
he does so).
However, when an outcome is in
doubt, such as when a PC is attacked by an NPC,
or when a PC wishes to complete a difficult task,
the GM may ask the player to roll dice and consult
the statistics of his or her character. This adds
a level of excitement and uncertainty to the game.
Character statistics are a numerical value indicating
how well a character can do something, whether it's
lifting a weight, hitting someone in the jaw or
shooting a gun.
A successful roll indicates success
in that particular action, and the GM continues
the story accordingly. Many such rolls may be made
over the course of a single adventure.
Sometimes the PCs will try to
resolve some linear “mission” within
an adventure, but sometimes there is no absolute
goal. Like real life, the PCs act and react just
like normal people, in a world of the GM’s
creation. Well-played PCs should be like real people,
with their own wants, hopes, dreams and fears. And
sometimes there is a short-term goal for them to
accomplish, like there is in life: completing a
class, delivering the newspapers, or blowing up
the enemy stronghold.
Ongoing role-playing games are
often composed of dozens of adventures linked together
to form a campaign. Campaigns cover months or even
years in story time, and follow the paths of the
PCs as they grow and develop.
Sometimes, however, an adventure
is a one-time thing. The GM prepares and presents
an adventure for the PCs that runs its course in
a single night, or in a short period of time.
And that, in a nutshell, is role-playing.
THE ONE-ROLL ENGINE

GODLIKE uses an innovative
dice-pool system called the "One-Roll Engine"
(O.R.E.), whose simplicity in use is matched only
by its detail in gameplay. In an attack, one roll
of the dice determines initiative, accuracy, damage
and hit location.
Unlike other games, GODLIKE
dice pools do not just look to overcome a target
number; instead, you look for matching dice.
Both the number of matches and
the matching numbers' values are taken into account
by the system. |
Critics
Rave Over ‘GODLIKE’ |