| A 'One-Roll
Engine' Tutorial |
 |

Hit Location,
Damage and Aiming

The friendly silhouette below is the
hit location table. As you can see, it's like a
person, with a head, legs, arms and torso.
Simply put, in GODLIKE the
Height of an attack roll indicates where the attack
hits, while the Width indicates the damage.

So, if I rolled a 3x5, I would hit
the target in the right arm (the 5) for 3 points
(the Width of 3.)
There are two types of damage: Shock
and Killing.
If you get hit for a point of Shock
damage, drop a slash in the appropriate box.
If you get hit for a point of Killing
and put an X in the appropriate box.
If your head (hit location 10) is
filled with Shock damage, your character is unconscious.
If your head or torso (hit location 7-9) is filled
with Killing damage, the character is dead.
Weapons modify the amount and type
of damage done. For example, just punching causes
Width in Shock damage, while shooting a pistol does
Width in Killing and Width in Shock damage.

Aiming

Want to hit someone in a particular
hit location? Simple. Drop a die out of your attacking
set, place another die at the appropriate hit location
number, roll the remaining dice and look for matches.
Say, for example, you have 7d in Coordination+Rifle
and you want to shoot the enemy machine gunner in
the head. You place one of your dice at 10 (the
hit location of the head), drop a die for difficulty,
and roll the remaining 5 dice, hoping to get another
10 to make a succesful match. If you fail to get
another 10, you miss the head-shot.

Learn More

That, in a nutshell, is the GODLIKE
system.
Please feel free to download the free
quick-play rules for the game here for a much
more in-depth examination of the rules. |
| "We
are, all of us, living in a new age, clearly deliniated
from the old by the sudden reality of the impossible."
— Dr. Daniel L. Talbot, 23 June 1936.

The Basics

In GODLIKE, the success or failure of an
action is determined by throwing a number of 10-sided
dice and looking for matches among them.
The number of dice thrown is determined by adding
together the values of a stat (a score which measures
innate ability) and a skill (a score which measures
learned ability).
Let's say you have a Body stat of 3 and you have
a Brawling skill of 2. This would give you 5 dice
(5d) to roll when trying to hit someone. This is
called a dice pool. No dice pool in GODLIKE
may be higher than 10 dice.
When you roll, no matching numbers means no success,
but more matching dice or matches of higher value
indicate faster or more exceptional success.
For example, if you rolled your
5d Body + Brawling dice pool to determine whether
you succesfully punched a Nazi spy and got:
5, 1, 3, 4, 2
this would be a failure, since none
of the dice values match.
But if you rolled:
1, 1, 3,
2, 5
this would be a success, since two
of your dice matched (two 1s.) This is the minimum
success possible.
If you rolled:
10,
9, 4, 10,
10
this would indicate an exceptional
success, since the matching dice are of the highest
value possible (10) and there are three of them.

Height and Width

Matching sets have two values which measure their
success: Width and Height.
Height is the matches' value, while Width is
the number of matches in the set. The GODLIKE
shorthand for Width and Height is "WxH".
Height represents the degree of success, while
Width represents how fast the action is accomplished
in game time. Higher values are always better.
For example, if you rolled 6 ten-sided
dice and got:
5, 1,
5,
2, 5, 10
your roll would have a Height of
5, since you matched 5s, and your Width would
be 3, since you matched three 5s. It would be
written as 3x5 (since you rolled three 5s).
|
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Who Goes First?

Now the interesting question, of the
above examples, which would occur first in game
time? Since Width determines what happens when,
these rolls would play out in this order:
4x5 (Width
of 4 goes first)
3x10 (Width
of 3 goes second)
2x2 (Width
of 2 goes last)
Now, while Width indicates when an action occurs,
Height represents how successful that action is.
Sometimes one is more important than the other.
For example, in a foot race, Width would be more
important (since the highest Width finishes the
race first), while in target shooting Height would
be more important (since the highest Height hits
more accurately).

Multiple Sets and
Multiple Actions

Astute readers will notice that sometimes
it's possible to get multiple sets of matches in
a single roll. For example:
2,
1,
2,
9, 9,
2
could be said to have two matching sets: 3x2 and
2x9. Which do you use?
When completeing a normal action,
you can choose which one you use, but the other
is discarded. So, if you wanted your action to occur
faster in game-time, you'd pick the 3x2 (since it's
Wider,) or if you wanted to complete the task with
skill and aplomb, you would choose the 2x9 (since
it's Higher.)
When you want to try to accomplish
two difficult things at once in the game, you determine
the dice pools normally, pick the smaller one, discard
a die for the difficulty, roll that pool and look
for a set to assign to each action.
Let's say you want to shoot a gun
at an opponent and drive a car at the same time.
You have a Coordination + Drive dice pool of 7d
and a Coordination + Pistol dice pool of 8d. Since
the Coordination + Drive is lower, that's the dice
pool you roll, and since you're doing two things
at once you drop a die out of that pool, giving
you only 6d to roll.
If you rolled
3, 3,
1, 2, 10, 9
you could choose to succeed at one,
but not both of your actions, since you only got
one success.
Or, if you rolled
3, 3, 10,
2, 10,
9
you could succeed at both actions,
since you could assign 2x3 to Driving and a 2x10
to shooting (or, of course, vice versa.) |