Instant
Monsters
Want a monster? You got a monster!
This page is based on the "One-Roll Monsters" charts
from the game Monsters
and Other Childish Things, except
you don't even need to roll. Just click "reload"
and get a new monster.
Rolling 10d10: 7, 8, 9, 5, 9, 4, 4, 10, 4, 7. Phase One: Hit Locations (1x5) Uncanny Modes of Movement: Burrowing Claws (3d, Useful [tunnel], Awesome x2). One hit location.
(1x8) Viscera and Organs: Scent Glands (3d, Useful [targets marked by scent can be tracked anywhere], Awesome x2). One hit location.
(1x10) Sense Organs: Knowing Nose (2d, Useful [tracking], Useful [smell lies], Awesome x2). One hit location.
(2x7) Body Weapons: Fiery Gullet (6d, Attacks, Burn 1, Gnarly x1, Wicked Fast x2). Takes up two hit locations.
(2x9) Mouth Parts: Big, Savage Fanged Grin (6d, Attacks, Wicked Fast x2, Gnarly x2). Takes up two hit locations.
(3x4) Body Segments: Huge, Barrel-Thick Torso (8d, Attacks [ear-splitting bellow], Area x3, Tough x4). Uses three hit locations.
Phase Two: Appearance and Personality
Appearance: (9) Cthonic Mass of Tentacles (combine up to two loose dice into a single location to form Writhing Mane of Tendrils which has 3 or 8 dice and is Useful [open gateways to the elder realms], Attacks, and has Area 1).
Personality: (8) Helpful (burn one die from the monster's largest body part, adding the Sharing extra; if the monster already Shares this bit, then add Sharing to the next biggest one; if they're all already Shared, then add Wicked Fast to the biggest one so it can Share faster).
Favorite Thing: (7) Secrets.
Way to Hide: (4) Hide in plain sight.
What It All Means
In Monsters and
Other Childish Things,
each monster has 10 hit location numbers. Each
hit location number is assigned to a specific
hit location. A hit location might have only
one hit location number, or it might have more
than one. So a monster might have hit locations
like "Scuttling
Little Legs (1)," "Freaky Feelers (2)," "Elongated
Wormlike Body (3–4)," and so on. If
the monster gets hurt in location 1, its Scuttling
Little Legs take damage; if it gets hurt in location
2, its Freaky Feelers take the hit; if it gets
hurt in location 3 or 4, its Elongated Wormlike
Body takes it.
Each hit location
is rated by the number of dice it has. Whenever
the monster uses that location, it rolls that many
dice. So if your Scuttling Little Legs have 4d,
that means you roll four dice to use them.
A monster gets five
dice on a location for each hit location number
it takes up. So if you have Pulsing Viscera on
location numbers 6 and 7, that's two hit location
numbers so you get 10 dice in the Pulsing Viscera
location.
You can trade in dice on a location
to get fancy special abilities. But be careful,
because if the monster gets hurt,
it loses dice from the hurt location. So if you
have a location with a ton of fancy abilities and
only two dice, it will be very cool but very fragile.
How It Works
The program rolls
10 dice. Each die is worth five monster
dice on one hit location number. A single, unmatched
die gets you some kind of weedy body part with
only five dice assigned. A set of matching
dice means a particularly tough hit location
with more than one hit location number assigned
to it. The program then
assigns dice and special abilities to each hit
location.
Missing Bits
If you find your
monster lacks some basic function — you get
no sense organs or legs, for example — don't
panic. You can assume your monster can see, hear,
and walk around, but it can't roll dice to do them
in some difficult way. In other words, it can't
do these things well enough to beat a character
or monster that has body parts or a skill dedicated
to doing them. A monster with no body parts dedicated
to locomotion couldn't outrun someone with the
P.E. skill or a monster with hundreds of legs.
What You Need to Do Now
Copy everything
on your Monster
Sheet.
Once you have
your body parts and know their stats and how
many hit location numbers they occupy, arrange
them on the 1 – 10 hit location
scale. For tactical purposes, it's usually
best to arrange the locations by size. (That
makes it easier to protect them with defensive
actions.) Place body parts with single hit
location numbers lower than those with two
or more hit location numbers. Doubles should
be placed lower than triples. And any parts
with four hit location numbers should be the
highest. Tweak anything that
needs tweaking — any locations or appearance notes
that say "remove a die from a location and add
Burn" or something like that.
And start playing. And Did We Mention
. . . ?
Keep your monster happy!
Order Monsters and Other Childish Things today. Monsters and
Other Childish Things © Benjamin Baugh.
The One-Roll Engine © Greg
Stolze. "One-Roll Monster Generator" by
Benjamin Baugh (his dreams and nightmares wrestled
the text into shape, except where the programmer
tweaked things for the program). PHP scripting © Alvin
Frewer,
who is more afraid of the dark after making this
tool: The blame for any errors in the text, stats,
or results is mine, not my monster's or anyone
else's.

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