The complete team (Char Gen completed, 256 points)

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The complete team (Char Gen completed, 256 points)

Postby Gryphynx » Sun Nov 18, 2012 6:05 am

Well, this weekend we finished our 2nd game, after spending an hour or so "fixing" characters. We had all agreed last game that the 10HD type characters were messed up, so agreed -almost- unanimously to House Rule a 2-width cap on HD.

House Rules
  • HD Provide a maximum of 2 width, which can stack with WD or D.
  • HD can be any number from 1 to 10, but must be chosen -before- the roll.
  • All characters start with the the Meta-Qualities of Themed and No Willpower No Way, for a 0 point Archetype.
  • Language (English) starts at 2D at no cost.

Bartholomew Cronus wrote:Bart is an older, slightly greying and neatly trimmed beard sort of guy that is obviously military. His hair is cut too flat, his shoulders held too far back, and his belly too tight. His shirt is always pressed, and he never goes without a belt, or a "cap" when not inside a building. He's the dudley-do-right of any group he's in, always trying to be all he can be.

As a Super, his persona changes slightly, as a jolly, yet powerful figure, a 7' tall Hercules looking entity of extreme power. Invulnerable to nearly all small arms fire, and most heavy artillery, he's often breaking into a smile when he's attacked, a look of mischief in his eyes, and an eagerness to pit his might against a worthy foe. His Soulfire is reserved for only the most vile of individuals, or as a last resort in a losing battle, and even then, if the opponent is worthy, he'll admit defeat rather than use this dread power on someone of worth.

NOTES: Harm is where he saw the most change. His "Harm" is named "SoulFire", and while he created it more like a HellFire, he portrayed it as something else. After some talk, he undid most of the Harm. His harm are radiant rays that, when they hit targets, you can visibly see their soul being ripped out of them (like on Chronicles of Riddick), though the soul always returns after. He increased the Spray to 2HD (allowing him to 2HD 2 targets), and dropped all the other Extras. He made it obvious that his first 16XP will likely go towards getting 2 more WD out of his Harm. He also removed the Attached Flaw, having been unaware that he couldn't just keep using Harm because he was in Demi God Aspect. I pointed out that the rules clearly state that he'd have to either multi-act, or take turns turning his Demi status on and using his Harm (we disagreed on this, so if there's anyone that can verify, I'd be happy)

  • Stats (85 points)
    • Body: 5D
    • Coord: 2D
    • Sense: 2D
    • Mind: 2D
    • Charm: 2D
    • Command: 4D
    • Base Will: 6
    • Willpower: 6
    • Unspent: 1
  • Skills (42 points)
    • Athletics: 2D (7D)
    • Block: 2D (7D)
    • Brawl: 2D (7D)
    • Endurance: 2D (7D)
    • Tactics: 5D (7D)
    • Leadership: 5D (7D)
    • Stability: 3D (7D)
    • Language (English): 2D (4D)
  • Miracles (128 points)
    • Demi-God Aspect (1/2/4) [2HD] (4)
      This is a simple Miracle that physically transforms this 6' man into a 7' Demi-God looking man wearing forearm guards of gold, and with a aura of power visible around him.
      • Useful (Self)
        • Endless
        • Self-Only
        • Obvious (7' Tall and Dressed like Hercules)
        • Depleted (Must spend a least 1 hour in Sunlight to recharge, has 4 charges)
    • Invulnerability (5/10/20) [2HD, 3WD] (80)
      • Defends
        • Armoured Defense
        • Hardened Defense
        • Duration
        • Obvious (Aura of Power)
        • Attached (DemiGod Aspect)
      • Defends
        • Duration
        • Obvious (Aura of Power)
        • Attached (DemiGod Aspect)
        • Interference
    • Immunity (1/2/4) [2HD] (4)
      • Useful (Self)
        • Variable Effect
        • If/Then (Only for Variable Effect)
        • If/Then (Variable Effect is only for Immunity)
        • Self Only
        • Attached
        • Duration
    • Harm/Soulfire (2/4/8) [2HD (4HD), 4WD] (40)
      • Attack (Range)
        • Spray (2HD)
        • Horrifying
        • Obvious
        • Focus (Forearm Guards)
        • Depleted


Tod Kosten wrote:Tod loves his job as a Police Officer, loves what he does, and loves to help people in need. He tends to look for the best in people, though can display more than a little bit of anger and become assumptive, when placed in a situation in which he feels either helpless, or useless. His superior physique has helped him progress rapidly in the force, as he often spends his weekends and evening training Martial Arts to those on the force, as well as a supplemental income from the public.

Tod hasn't changed much at all since his change. He's incredibly stronger and quicker, but he appears unchanged. With the exception that he heals all damage with relative easy, in no time, he's as human as the rest of the world. He rarely uses his strength, and when he does, people are more apt to believe his strength comes from his perfect physique and application of leverage. He seems the most human of the group.

NOTE: The only real change here was he lost some Regeneration to pay for converting 5HD into 3D, 2WD on his Body/Coord. Pretty much guaranteed to have a width of 4 for all physical actions, instead of the previous5.

  • Stats (224 points)
    • Body: 5d, 3D, 2WD
    • Coord: 5d, 3D, 2WD
    • Sense: 4D, 2D
    • Mind: 3D
    • Charm: 3D
    • Command: 4D, 2D
    • Base Will: 9
    • Willpower: 9
  • Skills (24 points)
    • Perception: 1D (7D)
    • Scrutiny: 1D (7D)
    • First Aid: 3D (6D)
    • Survival: 3D (6D)
    • Lie: 2D (5D)
    • Stability: 2D (8D)
    • Language (English): 2D (5D)
  • Miracles (8 points)
    • Regeneration (2/4/8) 2HD (8)
      • Useful Outside of Combat (Self)
        • Engulf
        • Self Only


Dylan Lleu wrote:Dylan's a young boy who survives on the streets of a major city through the pilfering of goods. He doesn't "want" to be a thief, it's just how he survives. Often in trouble with the law, he lives by his wits and luck, and an instinct of knowing when to walk away empty handed.

Dylan loves his newfound powers. He loves to explore the clouds in the skies as eagerly as he would explore a target's home. With his powers, he's not yet resorted to burglary, instead using his know-how and skills to help save people and gather supplies with those in his group, to make sure people are fed. He hates touching the ground now, prefering to fly everywhere. When flying, you can see winds visibly whipping around his clothing and hair, even in a still area.

NOTE: Loss of 1D from Telekinesis in order to pay for the increased cost of having Flight defend. Removed Telekinetic Barrier entirely. This means, on average, barely 2 width defense, but a lot of room for progression. His flight is at the maximum speed he ever wants, all he has to do is convert the Ds into WDs (60 pts). His TK with Booster lets him mobe 250kg (2 and a half men) at 60kph, or 2.5tons at no appreciable speed, or a low weight item like a rock at speeds of up to 500mph. Once his defense is solid enough, he hopes to add 2 or 3 Ds to his telekinesis.

  • Stats (84 points)
    • Body: 2D
    • Coord: 4D, 1D
    • Sense: 2D
    • Mind: 2D
    • Charm: 3D
    • Command: 3D
    • Base Will: 6
    • Willpower: 6
  • Skills (48 points)
    • Endurance: 4D (6D)
    • Dodge: 2D (7D)
    • Stealth: 2D (7D)
    • Perception: 4D (6D)
    • Security Systems: 4D (6D)
    • Streetwise: 4D (6D)
    • Stability: 4D (7D)
    • Language (English): 2D (4D)
  • Miracles (124 points)
    • Telekinesis (16/32/64) [1d, 1WD] (80)
      • Useful (Mass)
        • Power Capacity (Range)
        • Power Capacity (Speed)
        • High Capacity (Range)
        • Booster (x2)
        • Controlled Effect
        • Duration
        • Radius
        • Speeding Bullet (Coord to 'hold on' to something when resisting)
    • Flight (5/10/20) [4D, 2HD] (40)
      • Useful (Speed)
        • Duration
        • Self-Only
    • Full Immunity (1/2/4) [2HD] (4) (Note: To survive the cold and lower-oxygen levels of flying high, but can fly past the atmosphere, or even under the water)
      • Useful
        • Duration
        • Self-Only
        • Attached (to Flight with a points-free Automatic)
        • Variable Effect (Immune to all effects while flying)
        • If/Then (Variable Effect only applies for other Immunity Powers)
        • If/Then (Only applies to Variable Effect)


Foenix DeLille wrote:Foenix worked on a Horse Ranch, having inherited it from her father only a few years before. She usually hires out jobs to people hiking through the area, people that won't stick around, so they can make some quick cash and have a place to stay for a week or 2. This allows her to meet interesting and new people regularly, and keeps people around but only long enough that they don't annoy her. She rides every single day, and has an array of pets that treat her home as their own. Raccoons, Ferrets, Dogs, Cats, Various birds, even a pair of Great Horned Owls in her barn that have started their own little family. Her income comes mostly from farmland that her parents arranged to be rented out to various people in the area, supplemented by a Bed and Breakfast set up in one of the nicer buildings on the property.

Foenix spends most of her time in animal form, since her clothes don't transform with her, and this allows her to go nude un-noticed. As such, few people see the real Foenix, only a wolf, a Falcon, or sometimes, a Horse, and her companions who sniff out missing people, and leading the charge on saving them. Some of her friends wonder if the animal companions she maintains aren't just a splitting of her own physique and psyche.

NOTE: Major re-write I'm afraid. She realized at the last game, when no matter what animal she changed into, her having attached all the size shifting, and increasing her Coord/Sense, as well as taking the Running, that she didn't have any purpose at all for her 10HD in Alternate Forms (Animals Only). There was nothing for her to spend the points on... So, she was happy to drop that from 10HD to 2HD and still kept 4D to put into things (like when her Falcon form needs a high scoring Flight to fly at Falcon speeds). Simiarly, she realized that Booster on her SizeShift would allow that score to be 2HD and still be "better" than the previous 5HD, saving her more points. So, her powers shifted slightly to include more Animal-Control... Plus, points towards Body and her Alternate Forms becomes more of an appearance thing, than a mechanics thing.

  • Stats (159 points)
    • Body: 2D, 4D
    • Coord: 2D, 4D
    • Sense: 2D, 4D
    • Mind: 5D
    • Charm: 5D
    • Command: 5D
    • Base Will: 12
    • Willpower: 12
  • Skills (22 points)
    • Athletics 1D (7D)
    • Brawling: 1D (7D)
    • Endurance: 1D (7D)
    • Dodge: 1D (7D)
    • Stealth: 1D (7D)
    • Perception: 1D (7D)
    • Scrutiny: 1D (7D)
    • Survival: 2D (7D)
    • Stability: 2D (7D)
    • Language (English): 2D (4D)
  • Miracles (75 points)
    • Alternate Forms (2/4/8) [2HD, 4D] (16)
      • Useful (Self, Powers)
        • Self Only
        • Variable Effect
        • If/Then (Alternate Forms Only)
        • If/Then (Variable Effect Only)
        • If/Then (Animal Forms Only)
        • Endless
        • Depleted (Must Commune with Nature for a few hours)
        • Go Last (Takes time to change forms)
      • Useful (Self, Stats/Skills)
        • Self Only
        • Variable Effect
        • If/Then (Alternate Forms Only)
        • If/Then (Variable Effect Only)
        • If/Then (Animal Forms Only)
        • Endless
        • Depleted (Must Commune with Nature for a few hours)
        • Go Last (Takes time to change forms)
    • SizeShift (4/8/16) [2HD] (16)
      • Defends (Self)
        • Endless
        • Attached (to Alternate Forms)
        • If/Then (Can only be the size of an average adult female version of the species)
      • Useful (Self-Increased Size)
        • Endless
        • Attached (to Alternate Forms)
        • If/Then (Can only be the size of an average adult female version of the species)
        • Self Only
        • Booster
      • Useful (Self-Decreased Size)
        • Endless
        • Attached (to Alternate Forms)
        • If/Then (Can only be the size of an average adult female version of the species)
        • Self Only
        • Booster
    • Running (1/2/4) [2HD, 3D] (7)
      • Useful (Speed)
        • Self Only
        • Duration
    • Healing (1/2/4) [2HD] (4)
      • Useful (Touch)
        • Touch Only
    • Minions (4/8/16) [2HD, 2D] (24) (2 Wolves, 1 Horse, 1 Falcon)
      • Useful (Range)
        • Duration
    • Telepathy (1/2/4) [8D] (8)
      • Useful (Range)
        • If/Then (Only Animals, only Communication)


Bryan Marvel wrote:Bryan is CSI of the city this takes place in, and knows Tod through his job. His strong mind and great senses have solved more cases than pretty much any detective on the force, and he's still relatively new. A bit of a sensory prodigy, even as a norm, his eye for detail and meticulous attention to it, had him rise quickly through the ranks of those around him. Bryan was the only person who realized something was happening, and through quick and precise action, saved many lives in the process of saving his own.

Bryan has lost his eyes in saving those he could, though not his vision. Anyone looking into his eyes sees only damaged orbs of grey, which look as if they've died. Despite that, he's obviously the most aware of everything going on around him, and works in unison with Foenix to save the lives of those still trapped in the mess of the apocalypse.

NOTE: Character unaffected by House Rule. Unchanged. He can still project his senses to any spot in the world.

  • Stats (122 points)
    • Body: 2D
    • Coord: 2D, 3D
    • Sense: 5D, 5D
    • Mind: 5D
    • Charm: 2D
    • Command: 2D
    • Base Will: 4
    • Willpower: 4
  • Skills (38 points)
    • Endurance: 4D (6D)
    • Dodge: 2D (7D)
    • Stealth: 2D (7D)
    • Navigation: 1D (6D)
    • Research: 2D (7D)
    • Stability: 4D (6D)
    • Knowledge (CSI) 2D (6D)
    • Knowledge (Criminal Procedures): 2D (6D)
    • Language (English) 2D (7D)
  • Miracles (96 points)
    • Hyper/Remote Sensory (8/16/32) [5D, 5D] (80)
      • Power Capacity (Range)
      • Booster (x4, 50,000km Range)
      • Variable Effect
      • If/Then (Perceive Miracle Only)
      • If/Then (Variable Effect Only)
    • Insubstantiality (4/8/16) [2HD] (16)
      • Useful (Touch)
        • Touch Only
        • Duration
        • If/Then (No Hyper Sense while Insubstantial)
      • Defends
        • Duration
        • If/Then (No Hyper Sense while Insubstantial)


Rhudaug (Rudi Augustus) wrote:Rhudaug is an ex-con, gone legit, who because he had never been caught, ended up being able to win the Mayor election for the city. As the local Mayor, he's used his charming skills to make up for some of his past life, and give those that are like he was, a 2nd chance on life. It's not so much that he's less of a con, he's just less selfish in his con. Currently at Police HQ to talk to a CSI member in hope he can be convinced to overlook something, to give someone who needs a 2nd chance, that 2nd chance. Later, to be visiting a Fund Raiser for the upcoming elections.

Rudaug is the reason that the masses haven't become mobs in the local area. He is the calm in the storm for the general populace, and has been instrumental in making sure that the populace works in unison to repair, rebuild, and gather. For some reason, anything he suggests just makes perfect sense.

NOTE: Adding the Speeding Bullet (Sense) to his Illusions, allows him to have lower levels of it with similar effect, since pretty much nobody can perceive the illusions due to lower Sense stats. Interestingly, 3 of these 6 entites CAN resist, since they have Sense of 6+. He also got rid of some of the Flaws he was unhappy with, with this redux in die necessity. That still saved him tons of points, which went into increasing the low Stats he was unhappy with as well as Invisibility; so he could keep a decent defense, though it's still weaker than the 6HD it was before.

  • Stats (128 points)
    • Body: 2D
    • Coord: 4D
    • Sense: 5D
    • Mind: 4D
    • Charm: 5D, 2D
    • Command: 4D
    • Base Will: 11
    • Willpower: 11
  • Skills (20 points)
    • Stealth: 3D (7D)
    • Empathy: 2D (7D)
    • Perception: 2D (7D)
    • Stability: 3D (7D)
    • Language (English): 2D (6D)
  • Miracles (108 points)
    • Illusions (12/24/48) [2HD] (48)
      • Useful (Range)
        • Controlled Effect
        • Duration
        • Radius (x2)
        • Subtle
        • Speeding Bullet (Sense)
    • Invisibility (5/10/20) [2HD, 2WD] (60)
      • Useful (Self)
        • Duration
        • Self Only
      • Defends
        • Duration
Gryphynx
 
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