The effects of hyperstats are very different in Godlike and Wild Talents. In Godlike you get all kinds of freebies along with your high stat; in WT you're expected to buy those effects separately.
This is a breakdown of the WT costs for buying all the effects you can get with a high Body stat in Godlike.
You'll note that I didnÃt convert damage over directly. The default Body stat damage in Wild Talents follows a slightly different scale than Godlike, so I opted for the Wild Talents damage ratings except on Body 9 and 10, where the damage in Godlike increases significantly beyond the default Wild Talents equivalent. The result is not an exact match but I think itÃs the most playable option.
Also, I didn't assign a point cost to special effects such as "your voice breaks glass" and "you can inflate a tire with your breath." I'd allow those for free with high Body and the GM's permission.
Each listing assumes the character starts with a native Body stat of 2d.
WILLPOWER COSTS AND EFFECTS IN GODLIKE
BODY 6
+1 wound box to torso and each limb
+2 width to punch, kick and strangle damage
Total cost for +4d: 8 Will points
BODY 7
+1 wound box to torso and each limb
Fist and kicks cause killing damage instead of shock
Limbs have Penetration equal to half Body score
Gain an extra Shock point back after each battle
Total cost for +5d: 10 Will points
BODY 8
+1 wound box to torso and each limb
Fist and kicks cause killing damage instead of shock
+2 width to punch, kick and strangle damage
Automatically breach armor equal to half your Body
On a successful roll you can breach armor equal to your Body
Gain an extra 2 Shock back after each battle
Broad jump Body in yards (half vertically)
Shout so loud you shatter glass at a meter
Total cost for +6d: 12 Will points
BODY 9
+1 wound box to torso and each limb
Fist and kicks cause killing damage instead of shock
+3 width to punch, kick and strangle damage
Automatically breach armor equal to half your Body
On a successful roll you can breach armor equal to your Body
All shock to each limb evaporates after each battle
Broad jump double Body in yards (half vertically)
Exhale hard enough to inflate a truck tire
Total cost for +7d: 14 Will points
BODY 10
+1 wound box to torso and each limb
Fist and kicks cause killing damage instead of shock
+4 width to punch, kick and strangle damage
Automatically breach armor equal to half your Body
On a successful roll you can breach armor equal to your Body
All shock to each limb evaporates after each battle
Broad jump triple Body in yards (twice Body vertically)
Shatter glass within sight range with a shout
Total cost for +8d: 16 Will points
EQUIVALENT COSTS AND EFFECTS IN WILD TALENTS
BODY 6
Body +4d (total cost 20 pts)
Extra Tough 1 (Not on head, ñ1/2/4; total cost 4 pts)
Total cost: 24 pts
BODY 7
Body +5d (total cost 25 pts)
Penetration 3 on Body (total cost 9 pts)
Extra Tough 1 (Not on head, ñ1/2/4; total cost 4 pts)
Regeneration 1 (Automatic, x2; Only once after each battle, ñ4/8/16; total cost 8 pts)
Total cost: 46 pts
BODY 8
Body +6d (total cost 30 pts)
Penetration 4 on Body (total cost 12 pts)
Extra Tough 1 (Not on head, ñ1/2/4; total cost 4 pts)
Regeneration 1 (Automatic, x2; total cost 16 pts)
Total cost: 62 pts
BODY 9
Body +7d (total cost 35 pts)
Penetration 4 on Body (total cost 12 pts)
Deadly 3 on Body (+1 Shock and Killing damage; total cost 12 pts)
Extra Tough 1 (Not on head, ñ1/2/4; total cost 4 pts)
Regeneration 1 (Automatic, x2; total cost 16 pts)
Total cost: 79 pts
BODY 10
Body +8d (total cost 40 pts)
Penetration 5 on Body (total cost 15 pts)
Deadly 6 on Body (+2 Shock and Killing damage; total cost 24 pts)
Extra Tough 1 (Not on head, ñ1/2/4; total cost 4 pts)
Regeneration 1 (Automatic, x2; total cost 16 pts)
Total cost: 99 pts
