Statting Up the Opposition in 'Better Angels'

Discussion and new characters and powers for BETTER ANGELS, the supervillain RPG.

Statting Up the Opposition in 'Better Angels'

Postby Shane Ivey » Fri May 17, 2013 12:57 pm

Most roleplaying games have tangible stats for their characters, and they change only gradually, if at all. That makes it pretty easy to balance the powers of the antagonists against the powers of the player characters. If you know how likely a sueprhero is to hit with his best attack and how much damage he does on average, and how hard a hit he can take in return, you can finesse an opponent to keep the fight from being over too quickly.

In comparison, Better Angels can seem to have only heavily greased vagueness. It’s not about how hard characters’ energy blasts hit. It’s more about the power or weakness of their convictions.

That means characters’ key stats—their Strategies and Tactics—squirm all over the page. Preparing adequate opposition seems like shooting through fog, at a moving target, in gusting winds, with a frisbee. What to do?

For starters, don’t worry too much about matching up directly with Strategies and Tactics. Instead, focus on player characters’ powers.

Here’s a list of ways to cope with or counter each of them.

Read the full article online here.
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Re: Statting Up the Opposition in 'Better Angels'

Postby Shane Ivey » Wed Dec 04, 2013 12:05 pm

(Test. Please disregard.)
Shane Ivey
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