I ran my first Godlike game last night, and most of it went really well. We did run across one issue that I wasn't sure how to handle.
I had two characters wanting to do two actions, one right after the other ("After he kicks down the door, I run inside!"). My first instinct was to say that the two actions are two separate rounds. Door Opener goes on Round 1, Runner Inside goes on Round 2. I had this thought because the actions in Godlike are very quick. It's not like some systems where you're regularly expecting to move, do an action, and so forth, all in one round. Generally, you do one very specific thing (shoot, move, dodge, etc.).
The reason I decided this way was that if you tried to "hold your action," you get into some weird stuff where what you roll isn't what you use. And since that runs counter to one of the strengths of ORE, I didn't want to do it.
Having researched it a little today, it looks like maybe I could use squishy dice (which I'd rather not do with players (and a GM) so new to the system). Alternately, it looks like the rules for two characters cooperating might support the idea of just using the slower persons roll as the "when it happens" part, with the combined totals being the "how it happens" part. Again, I'm not sure I'm comfortable with either of those.