EDITED DECEMBER 1, 2007.
We have a number of projects in the works right now, including a series of Wild Talents supplements that we hope to release soon after the second edition. Here's where they stand at the moment. I'll edit this along the way as things develop.
FEBRUARY OR MARCH 2008
Monsters and Other Childish Things, Completely Monstrous Edition
A complete, standalone roleplaying game, with extra art by Rob Mansperger and a ready-to-play adventure; by Benjamin Baugh. Hardcover,
184 sweet, sweet pages.
Candlewick
A suitably strange setting and adventure book for Monsters and Other Childish Things; by Benjamin Baugh. Probably PDF, length TBD.
Spring Crescent Middle School
A Monsters and Other Childish Things adventure; by Ross Payton. PDF, 16 pages.
MAY OR JUNE 2008
Wild Talents Second Edition
Currently getting new art, editing new material, and writing a hugely expanded "World Gone Mad" chapter and a new, shorter scenario. Hardcover, roughly 336 pages.
The Kerberos Club
Outcasts and heroes in a Victorian London gone very Strange; by Benjamin Baugh. Probably softcover and PDF, 128 pages.
This Favored Land
Talents in the U.S. Civil War, by Allan Goodall. Should go into playesting in October. Probably softcover and PDF, 128 pages.
Grim War
Superheroes and the supernatural collide in the modern day; by Greg Stolze and Kenneth Hite, incorporating the Company rules from Reign to play out factional conflicts. Probably softcover and PDF, 128 pages.
Little Gods
A Wild Talents-Reign crossover featuring mythic superhumans in a quasi-Arabian land; by James Knevitt. PDF, 16 pages.
The Talent Squad
A modern-day mystery in the "World Gone Mad" setting, where Talent police officers investigate the aftermath of the Builder invasion, 20 years later. PDF, 16 pages.
AND BEYOND?
We have a bunch of other things on the slate, some of which we can talk about now and some we'll save for later. Here are a few.
Operation Torch
The long-gestating Godlike campaign will get the final push to publication after the release of Wild Talents 2nd Edition and its first batch of supplements. By Brian Underhill, Eugene Moyers and Dennis Detwiller.
The Book of Voodoo
Ghostly magic seen through the Wild Talents lens. By Shane Ivey.
Terminal Velocity
A reality-bending hack of Wild Talents, where players shape the game as their characters shape reality. By Benjamin Baugh.
(Untitled Mecha Book)
A full-length expansion of "ORE Mecha," taking kinetic anime-style robot action into Wild Talents. By Kevin Pezzano.
WRITE FOR US!
Got ideas for
Monsters,
Wild Talents or
Godlike? We want 'em!
You noticed a few of those 16-page PDFs we have planned, right? We want to do more. Many more. We're looking for stand-alone adventures, setting sourcebooks and other toolkits to enhance peoples' games. And we'll pay a little to make it even more fun.
Get details here.
Watch this post for edits and updates.