I barely had time to get in the door and sprint round the trade hall for a once over before I had to pitch up downstairs and start running a game. Scary.
I'd relabelled as Mad Gaz apparently, because I was running a game for eight players. The session did feel a bit wobbly at times, like a shopping trolley with a mind of its own, but largely it was fun and a success I think - hey it sold out the entire stock of Monsters! (Yeah, yeah, Elaine, 1 copy, but its more than you sold...
Splitting out the Monsters and Kids into seperate characters actually really worked. I still needed to give the players a bit more encouragement to have monster fights. A couple of the Monsters in particular were big sissys (is that a word?), but with some external proding from a dubious old gentleman and a sneaky snake we still managed a few rucks!
I simply can't remember or relate (for reasons of this being a family show) most of what happened, but it was a good laugh, as this photo
The kids ended up leaving the workhouse to make a living off sailors down by the docks. So that's alright then.
Anyway, good fun all round. Thanks to the generous Mr Mansperger, who did me a couple of sketches of Monsters for the game, which were highly appreciated and got the appropriate interest from the new players. Kewl.
Things to remember:
8 is ambitious even for me and 6 should be a limit
Mosnters and Kids split actually makes for a good con game
Running games at cons, sells games
Kids can insult each other to damage monsters (kept forgetting to say in Monster fights)
Players need encouragment to beat each other up
Girls can be really, really wrong
Looking forward to running some more at Conception in January!
And I've got some writing to be doing too...