A question came up about how hard dice affect the Teleportation Cafeteria power. We couldn't agree on how a pure hard dice Teleport power worked.
One interpretation was that a teleport would always work at its maximum range (e.g. any teleportation would move you a full 29.2km if you had 6HD with Booster 2). Others were concerned that this effectively nerfed the power (you could only defend by teleporting completely out of combat; you could only attack by being 29 klicks away; it made it impossible to teleport accross the street, etc.).
Others said that since teleportation was a "binary" power (in other words it either worked or not without any degrees of gradation) that the HD only affected the activation roll (and Mass if that was an added Capacity - teleports always moved the maximum amount of mass, leaving divots in the ground).
Are either of these right? Or is there something we are missing.