Point cost on Gadgeteering in miracle cafeteria

For rules questions and house rules.

Point cost on Gadgeteering in miracle cafeteria

Postby violencejack on Sun Apr 22, 2012 12:04 am

I was just making my character for a new campaign (will do a write up of it elsewhere, because I thought it was fun and clever and want to brag), and noticed that in the Flaws section (working from the Essentials rulebook, Kindle edition) that Delayed Effect is worth -2, but in the Gadgeteering write-up it's only listed as -1. This changes the total pretty significantly; it means that the gadget disassembly costs 0 points ( then brought up to the minimum of 1) and each of the other qualities is worth 1 point less, for a total of 13 points. Is that a miscalculation on my part, or perhaps the designers felt that in this case the Delayed Effect flaw was only worth -1?

Just wondering if anybody else noticed that, or if there were any comment on that from the designers.
violencejack
 
Posts: 3
Joined: Sat Apr 21, 2012 11:43 pm

Re: Point cost on Gadgeteering in miracle cafeteria

Postby Kithslayer on Mon Apr 23, 2012 9:14 pm

Nice catch, I think you're right!
Kithslayer
 
Posts: 7
Joined: Sat Apr 07, 2012 1:32 pm

Re: Point cost on Gadgeteering in miracle cafeteria

Postby Shane Ivey on Thu Jul 26, 2012 1:19 pm

Let's pretend that in the case of Gadgeteering, the Delayed Effect is worth only -1 point.
Shane Ivey
Site Admin
 
Posts: 840
Joined: Mon Oct 16, 2006 2:09 pm


Return to "Wild Talents" Rules

Who is online

Users browsing this forum: No registered users and 0 guests

cron