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When super-powered Talents appeared during World War
II, no one suspected it was only the first faltering steps
of the human mind freed from the prison of reality. Then,
after the war, Talents appeared who could do the impossible
without interference from others of their kind. The age
of Wild Talents had arrived!
Wild Talents is a complete superhero roleplaying
game built for fast, thrilling action and unprecedented
flexibility.
News
- Arc Dream Publishing and Cubicle 7 Entertainment announce a publishing partnership for the Wild Talents game line.
- The second printing of Wild Talents Essential
Edition is now available! The
Essential Edition is a 176-page paperback in convenient
digest size (6" x 9"), containing the complete
rules for Wild Talents Second Edition. Priced
at only $9.99, it's accessible to every Wild
Talents player.
This full print run will ship soon to gamers and
stores everywhere. Now
shipping from Arc Dream Publishing and Indie Press Revolution.
- When Wild Talents Essential Edition made
its debut at GenCon 2008 in Indianapolis we printed
only a small number of copies. We've
since added 12 pages of new material on superpower
creation. If you got a PDF of the Essential Edition,
watch your inbox for a link to the revised version.
If you got the print edition at GenCon 2008, we may be able
to replace it with the revised book. If you're in the
U.S., just mail us your copy and we'll send the replacement
at no additional charge. Contact us for details.
- Essential Edition Previews are now online.
Download a character
sheet, rules
reference sheets,
four sample characters, and a conversion
sheet between
First Edition and Second Edition.
- Wild Talents Second Edition, a
full-color hardcover game book, is
now in the works. The full-size core book contains
all the rules of the game (also found in the Essential
Edition), PLUS Ken Hite's brilliant chapter on creating
superheroic histories, a much-expanded history of the
world of GODLIKE after World War II, and more.
In the meantime, enjoy these new
desktop backgrounds with Second Edition art
by Todd Shearer. Watch this site and the Wild
Talents mailing list for news. Wild Talents Second
Edition, a full-color hardback, is now
available for pre-orders.
- This Favored Land, a Wild Talents sourcebook
for the War Between the States, is NOW AVAILABLE.
Taking an in-depth look at the war and positing the
sudden appearance of men and women with strange, impossible
powers — and who face the superstition and
distrust of everyone they hold dear — this 226-page
sourcebook does for the Civil War what GODLIKE did
for World War II. Now shipping.
- The Kerberos Club, a Wild
Talents sourcebook of Victorian
London, is coming soon. Read an in-depth preview online. The Kerberos Club presents
a Victorian era that begins close to our own history,
but changes dramatically, decade by decade, as the
touch of "the Strange" spreads to every part of the
land. The Kerberos Club is a setting loaded
with mystery and superpowered action, written by six-time Ennie Award-nominated Monsters
and Other Childish Things author Benjamin Baugh. Now
available for pre-orders.
- Grim War , a Wild Talents sourcebook
of modern-day superheroes and underground sorcerers,
is coming soon. Written by Wild
Talents co-authors
Greg Stolze and Kenneth Hite, Grim
War combines occult
secrecy, strange magic, and superheroic action as only
those scholars of the strange could deliver. Now available
for pre-orders.
About Wild Talents
Wild Talents is based on (and expands) the critically
acclaimed GODLIKE rules
set by Greg Stolze and Dennis Detwiller.
In addition to its innovative and exciting game system,
Wild Talents includes chapters on creating wholly
unique superhero settings, both in strange alternate futures
in the world of GODLIKE and in incredible new
worlds altogether. Lavishly illustrated by Todd Shearer, Wild Talents takes
you to the brink of what we call reality and beyond. . . .
Wild Talents is written by Dennis Detwiller,
Greg Stolze, Kenneth Hite and Shane Ivey.
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